Today we have released NMM 0.61.3, this release will once again allow for you to run FalloutĤ directly from NMM with all your mods and build order intact. Special thanks go to their Developer Fabio, who came in on his day off work to specifically fix this issue. The new update arrived less than a day after Bethesda's patch, which is quite a big turnaround for a software update. It had no mention of this in the release notes so people quite happily had Steam update their copies, only to find that when they went to boot up it said that the game had changed since their last save. esm/.esp entries for plugins that you had active. Yesterday Bethesda released a patch for Fallout 4 which disabled mods from being run by resetting the plugins.txt file that contains all of the. ![]() Now the new Nexus Mod manager Version 0.61.3 has been released and has fixed this issue, allowing players to again run Fallout 4 using the Nexus Mod manager with mods enabled. Yesterday the guys and girls over at Nexus mods have been working hard to rectify this issue, saying that the patch reset the plugin.txt file, which contains all of your entries for which mod files you have active. ![]() When Fallout 4 received it's first full patch on PC gamers were both happy and saddened by it, yes it fixed a lot of game issues and game some stability increases and performance fixes for certain areas of the game, but it also disabled a lot of peoples game mods, forcing them to play the vanilla version of the game, which can be problematic for a modded save file. Nexus mod Manager 0.61.3 Fixes Fallout 4 Modding Support
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